<!DOCTYPE HTML> <html> <head> <link href='http://fonts.googleapis.com/css?family=Caesar+Dressing' rel='stylesheet' type='text/css'> <title>pixi.js example 10 Text</title> <style> body { margin: 0; padding: 0; background-color: #000000; } </style> <script src="pixi.js"></script> </head> <body> <script> // create an new instance of a pixi stage var stage = new PIXI.Stage(0x66FF99); // create a renderer instance var renderer = PIXI.autoDetectRenderer(620, 400); // add the renderer view element to the DOM document.body.appendChild(renderer.view); requestAnimFrame( animate ); var textSample = new PIXI.Text("Pixi.js can has text!", "50px Arial", "rgba(1,1,1,0.5)", "red", 1); var spinningText = new PIXI.Text("I'm fun!", "italic 30px Arial", "green"); spinningText.anchor.x = spinningText.anchor.y = 0.5; spinningText.position.x = 620/2; spinningText.position.y = 400/2; var countingText = new PIXI.Text("Hello!", "70px Arial", "red"); countingText.position.x = 50; countingText.position.y = 250; stage.addChild(textSample); stage.addChild(spinningText); stage.addChild(countingText); count = 0; score = 0; stage.addChild(bunny); function animate() { requestAnimFrame( animate ); count++; if(count == 50) { count = 0; score ++ countingText.setText("I count: " + score ) } // just for fun, lets rotate mr rabbit a little spinningText.rotation += 0.03; // render the stage renderer.render(stage); } </script> </body> </html>